RED-ROOM_V0.0.15
LANGUAGE-OBTUSE
TERMS-UNCONVENTIONAL
INTERAFACE-HOSTILE
LIGHT-NULL
DELVE-RED_ROOM
I wanted to make a game where the UI itself felt hostile to interact with, in an unsettling environment. One of the classic standby tropes of the horror game genre is intentionally clunky controls-- I wanted to see how far I could push it. So, to accomplish this, I collected every single function of the game into obscurely named buttons in nearly random positions.
This is my first foray into 3d Unity work, and as such it's really simple and short experience. It was made only in a few days, with touchups after the fact.
I'm going to return to this. It's too compelling of an idea for me to leave behind in just a one-off.
Updated | 12 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Masonbee |
Genre | Platformer |
Made with | Unity |
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