Mash space to lift the sword. Lift it all the way to win!

I used a for-loop to generate the craggy rock wave at the end. It instantiates 10 copies of the craggy rock prefab, placing them apart at increments of 4, and randomly scales them to look uneven. Initially, I was going to also use while loops to do some time related things, but they turned out to not work the way I was hoping, and I had to settle for just the for loop.