A short survival horror game about balancing light and darkness.  Almost everything in this game uses a coroutine as part of its behavior: the Grue's respawn timer is entirely in a coroutine and the game ends thanks to a coroutine timer hitting 100 seconds. The game over screen is the most obvious usage of particles, but both of the monsters also emit particles to make everything look and feel imposing.

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMasonbee
GenreSurvival
Made withUnity